I contributed to acclaimed titles such as Death Stranding 2, The Last of Us series, Marvel's Spider-Man series, and Returnal. My roles included leading teams of concept artists, delivering high-quality assets under tight deadlines, and collaborating with multidisciplinary teams to align with client expectations. I designed immersive in-game assets that enhanced gameplay and narrative, integrated interactive elements into robust development frameworks, and ensured fidelity through detailed reviews and technical troubleshooting. My expertise spans creating visually compelling assets, quick 3D pre-visualizations, and providing paintovers to maintain artistic consistency across cinematic and gameplay environments.